This week, guest editor Justin Rawlings ties together his previous two posts (see "Build your own level-up button" and "Dynamic animation tweaks") to create an integrated interaction system for your models. He came up with an ingenious way to handle agent animation using state charts and honestly, this is a really cool idea.
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Guest editor Justin Rawlings explores a custom way to navigate through your model by using the programmatic features of view area objects.
The view area object in AnyLogic is a useful little helper for that. Build-in support allows you to jump around any part of your model. You can also apply a bit of coding and access the full power of the view area. Make your client happy and give your mouse a break.
Check out two neat tricks to improve your model user interface: an interface ribbon and a way to check out every agent directly.
In our second post on improving your model UI, we look at practical steps to improve the experiment setup screen.
The first part of a min-series on improving user interfaces in simulation models. Focusses on some general principles for a start.